Thursday, 5 January 2012

06-01-2012

ATHIRA

THE MAKING OF ARDUINO

  The Arduino core team [from left]—David Cuartielles, Gianluca Martino, Tom Igoe, David Mellis, and Massimo Banzi—get together at Maker Faire in New York City.
Photo: Randi Silberman Klett
The Arduino core team [from left]—David Cuartielles, Gianluca Martino, Tom Igoe, David Mellis, and Massimo Banzi—get together at Maker Faire in New York City.
ARDUINO DUE PHOTO 
Photo: Randi Silberman Klett
The team recently unveiled the Arduino Due, a board with a 32-bit Cortex-M3 ARM processor that offers more computing power for makers with complex projects. Click to enlarge.
The picturesque town of Ivrea, which straddles the blue-green Dora Baltea River in northern Italy, is famous for its underdog kings. In 1002, King Arduin became the ruler of the country, only to be dethroned by King Henry II, of Germany, two years later. Today, the Bar di Re Arduino, a pub on a cobblestoned street in town, honors his memory, and that’s where an unlikely new king was born.
The bar is the watering hole of Massimo Banzi, the Italian cofounder of the electronics project that he named Arduino in honor of the place. Arduino is a low-cost microcontroller board that lets even a novice do really amazing things. You can connect an Arduino to all kinds of sensors, lights, motors, and other devices and use easy-to-learn software to program how your creation will behave. You can build an interactive display or a mobile robot and then share your design with the world by posting it on the Net.
Released in 2005 as a modest tool for Banzi’s students at the Interaction Design Institute Ivrea (IDII), Arduino has spawned an international do-it-yourself revolution in electronics. You can buy an Arduino board for just about US $30 or build your own from scratch: All hardware schematics and source code are available for free under public licenses. As a result, Arduino has become the most influential open-source hardware movement of its time.
The little board is now the go-to gear for artists, hobbyists, students, and anyone with a gadgetry dream. More than 250 000 Arduino boards have been sold around the world—and that doesn’t include the reams of clones. "It made it possible for people do things they wouldn’t have done otherwise," says David A. Mellis, who was a student at IDII before pursuing graduate work at the MIT Media Lab and is the lead software developer of Arduino.
There are Arduino-based breathalyzersLED cubeshome-automation systemsTwitter displays, and even DNA analysis kits. There are Arduino parties and Arduino clubs. Google has recently released an Arduino-based development kit for its Android smartphone. As Dale Dougherty, the editor and publisher of Make magazine, the bible of DIY builders, puts it, Arduino has become "the brains of maker projects."
But Arduino isn’t just an open-source project that aims to make technology more accessible. It’s also a start-up company run by Banzi and a group of friends, and it’s facing a challenge that even their magic board can’t solve: how to survive success and grow. "We need to make the next jump," Banzi tells me, "and become an established company."
Arduino rose out of another formidable challenge: how to teach students to create electronics, fast. It was 2002, and Banzi, a bearded and avuncular software architect, had been brought on by IDII as an associate professor to promote new ways of doing interactive design—a nascent field sometimes known as physical computing. But with a shrinking budget and limited class time, his options for tools were few.
Like many of his colleagues, Banzi relied on the BASIC Stamp, a microcontroller created by California company Parallax that engineers had been using for about a decade. Coded with the BASIC programming language, the Stamp was like a tidy little circuit board, packing the essentials of a power supply, a microcontroller, memory, and input/output ports for attaching hardware. But the BASIC Stamp had two problems, Banzi discovered: It didn’t have enough computing power for some of the projects his students had in mind, and it was also a bit too expensive—a board plus basic parts could cost about US $100. He also needed something that could run on Macintosh computers, which were ubiquitous among the IDII designers. What if they could make a board that suited their needs themselves?
Banzi had a colleague from MIT who had developed a designer-friendly programming language called Processing. Processing was rapidly gaining popularity because it allowed even inexperienced programmers to create complex—and beautiful—data visualizations. One of the reasons for its success was an extremely easy-to-use integrated development environment, or IDE. Banzi wondered if they could create similar software tools to code a microcontroller instead of graphics on a screen.
A student in the program, Hernando Barragán, took the first steps in that direction. He developed a prototyping platform called Wiring, which included both a user-friendly IDE and a ready-to-use circuit board. It was a promising project that continues to this day, but Banzi was already thinking bigger: He wanted to make a platform that was even simpler, cheaper, and easier to use.

VIVEK KANISSERY

technology from the age of dinosaurs..!!
it seems that the designers have found out that dinosaur like tails make terestrial vehicles more agile..that will help these robots to traverse through almost all kinds of surfaces at high speeds..

read more

AJAY PAUL


sabayon


Sabayon Linux or Sabayon (formerly RR4 Linux and RR64 Linux), is a Gentoo-based Linux distribution created by Fabio Erculiani and the Sabayon development team. Sabayon follows the "Out of the box" philosophy, aiming to give the user a wide number of applications ready to use and a self-configured operating system. It is named after an Italian dessert, zabaione which is made from eggs.[1] Sabayon's logo is an impression of a Gentoo Penguin foot.
 Latest version of Sabayon is sabayon 7 which are in kde,Gnome,xfe etc versions
the screenshot of sabayon 7 kde version is given below




Sabayon 7 KDE Plasma Netbook





With Sabayon 7, you not only have just about every desktop environments available and cutting edge features, but can also boot it into a top-notch media centre environment all off the Live CD…

With Sabayon 7, you have the latest of everything. The latest versions of all of the big desktops are present, including GNOME 3.2, KDE 4.7 and Xfce 4.8. In previous versions, Xfce was only available in the experimental branches – now you have it available as its own ISO


REESHMA


Blogging May Help Teens Dealing With Social Distress     ScienceDaily (Jan. 4, 2012)


Blogging may have psychological benefits for teens suffering from social anxiety, improving their self-esteem and helping them relate better to their friends, according to new research published by the American Psychological Association.Maintaining a blog had a stronger positive effect on troubleWith Sabayon 7, you not only have just about every desktop environments available and cutting edge features, but can also boot it into a top-notch media centre environment all off the Live CD…

With Sabayon 7, you have the latest of everything. The latest versions of all of the big desktops are present, including GNOME 3.2, KDE 4.7 and Xfce 4.8. In previous versions, Xfce was only available in the experimental branches – now you have it available as its own ISOd students' well-being than merely expressing their social anxieties and concerns in a private diary, according to the article published online in the APA journal Psychological Services. Opening the blog up to comments from the online community intensified those effects.

The researchers randomly surveyed high school students in Israel, who had agreed to fill out a questionnaire about their feelings on the quality of their social relationships. A total of 161 students -- 124 girls and 37 boys, with an average age of 15 -- were selected because their scores on the survey showed they all had some level of social anxiety or distress. All the teens reported difficulty making friends or relating to the friends they had. The researchers assessed the teens' self-esteem, everyday social activities and behaviors before, immediately after and two months after the 10-week experiment.

Four groups of students were assigned to blog. Two of those groups were told to focus their posts on their social problems, with one group opening the posts to comments; the other two groups could write about whatever they wanted and, again, one group opened the blog up to comments. The number and content of comments were not evaluated for this experiment. The students could respond to comments but that was not required. Two more groups acted as controls -- either writing a private diary about their social problems or doing nothing. Participants in the writing and blogging groups were told to post messages at least twice a week for 10 weeks.Four experts, who held master's or doctoral degrees in counseling and psychology, assessed the bloggers' social and emotional condition via their blog posts. Students were assessed as having a poor social and emotional state if they wrote extensively about personal problems or bad relationships or showed evidence of low self-esteem.

Self-esteem, social anxiety, emotional distress and the number of positive social behaviors improved significantly for the bloggers when compared to the teens who did nothing and those who wrote private diaries. Bloggers who were instructed to write specifically about their difficulties and whose blogs were open to comments improved the most. All of these results were consistent at the two month follow-up.The authors conceded that the skewed sex ratio was a limitation to the study. However, the researchers analyzed the results separately by gender and found that boys and girls reacted similarly to the interventions and there were no major differences.

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